Skip to content
GamrLog
v0.13.0-alpha
GamesListsLogsGamr
Made withbyMedSupOne
v0.13.0-alpha
© 2026 GamrLog
About·Contact·Privacy·Report a bug
Data byIGDB&Wikidata
GamesListsLogsGamr
SNK vs. Capcom: SVC Chaos — GamrLog
SNK vs. Capcom: SVC Chaos

SNK vs. Capcom: SVC Chaos

SNK Playmore•2003

Sign in to track your progress

Sign in→

Log, Rate & Review

Sign in to track your progress

Sign in→

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

Released·July 24, 2003
Developed by·SNK Playmore
Published by·Mega Enterprise
Franchise·Street Fighter

Genres

Fighting

Themes

Action
neogeoaesArcadeXBOXPS2