Skip to content
GamrLog
Alpha v0.1.0
GAMESLISTSLOGSGAMR
Search games, genres, moods...
Made withbyMedSupOne
Alpha v0.1.0
© 2026 GamrLog
About·Contact·Privacy·Report a bug
Data byIGDB&Wikidata
GamesListsLogsGamr
Sam & Max: Save the World

Sam & Max: Save the World

Telltale Games•2007

Log, Rate & Review

Sign in to track your progress

Sign in→

The characters can travel between a variety of locations in the game using their black and white 1960 DeSoto Adventurer, which, when selected, will present the player with a list of available destinations. The DeSoto is also used for several driving sequences, usually involving pursuing or fleeing criminals in other vehicles. In these driving sequences, the player can use Sam's gun, the car's horn, or have Max attempt to communicate with other vehicles via a megaphone. In addition, special inventory items may be used to complete specific puzzles within these sequences. Driving sequences are also used for several minigames, such as pulling innocent drivers over for fabricated felonies. In keeping with the developer's heritage from the LucasArts adventure games, Sam & Max Save the World is designed so that the player characters cannot die or reach a complete dead-end.

Released·July 18, 2007
Developed by·Telltale Games
Published by·JoWooD Productions Software

Genres

Point-and-clickAdventure

Themes

ComedyMystery
WiiPCX360