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Legend of Mana

Legend of Mana

Square Product Development Division 2•1999

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While incorporating action role-playing game elements from the three games which preceded it, Legend of Mana has its own distinct style of gameplay. Most notably, it gives the player the ability to shape the game's world of Fa'Diel according to his or her desires, a system which was incorporated through the use of "artifacts," which are gained as the player progresses through the game. The player uses the artifacts to create different towns, dungeons, etc., called "Lands", to venture to and explore. This creates a non-linear gameplay, since the game is driven by a series of what would be considered side-quests in other games. Legend of Mana features three different plots which can occur simultaneously, and which do not necessarily need to be completed for the player to finish the game. Legend of Mana was a financial success in Japan. While the game garnered considerable praise for its graphics and presentation, many critics and fans were turned off by the game's lack of a main storyline.

Released·July 15, 1999
Developed by·Square Product Development Division 2
Published by·Square Enix
Series·

Genres

Role-playing (RPG)Hack and slash/Beat 'em upAdventure

Themes

ActionFantasySandboxOpen world
PS3PS1PSP